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1. List of bugs that need fixing: - in Player Features and Ideas Discussion [original thread]
Uhhhh note I said MAX intertia, not perfect. As far as I know I have as much as I can get. And I'm sorry if it would be a money generatin exploit, perhaps EVE should have been smarter and put failsafes in place to prevent these things. Interce...
- by Infested II - at 2004.07.12 06:01:00
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2. List of bugs that need fixing: - in Player Features and Ideas Discussion [original thread]
Uhhhh note I said MAX intertia, not perfect. As far as I know I have as much as I can get. And I'm sorry if it would be a money generatin exploit, perhaps EVE should have been smarter and put failsafes in place to prevent these things. Interce...
- by Infested II - at 2004.07.12 06:01:00
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3. Entrenching Battleships - in Player Features and Ideas Discussion [original thread]
This isn't a bad Idea, obviously some of those issues such as the 4x shield and 2x ROF or what not would have to be balanced correctly, but I like it. It's a way of securing systems better to attack, but if you fail to estimate the level of resis...
- by Infested II - at 2004.07.12 05:54:00
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4. Entrenching Battleships - in Player Features and Ideas Discussion [original thread]
This isn't a bad Idea, obviously some of those issues such as the 4x shield and 2x ROF or what not would have to be balanced correctly, but I like it. It's a way of securing systems better to attack, but if you fail to estimate the level of resis...
- by Infested II - at 2004.07.12 05:54:00
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5. torps - in Player Features and Ideas Discussion [original thread]
I totally agree with this Althought I don't see why their current configuration can't be used. They go at 750 m/s currently, that's fairly slow by missile standards. I agree they should simply travel in a straight line, making them useless again...
- by Infested II - at 2004.07.12 05:49:00
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6. torps - in Player Features and Ideas Discussion [original thread]
I totally agree with this Althought I don't see why their current configuration can't be used. They go at 750 m/s currently, that's fairly slow by missile standards. I agree they should simply travel in a straight line, making them useless again...
- by Infested II - at 2004.07.12 05:49:00
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7. tralala my idea for making pvp more realistic. - in Player Features and Ideas Discussion [original thread]
I agree and disagree. I think it should be no using jumpgates / no entering stations if you are targeted. Warping in PvP is there for a reason, that reason being you have to warp JAM them before they can do it. However if you have someone targe...
- by Infested II - at 2004.07.12 05:42:00
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8. tralala my idea for making pvp more realistic. - in Player Features and Ideas Discussion [original thread]
I agree and disagree. I think it should be no using jumpgates / no entering stations if you are targeted. Warping in PvP is there for a reason, that reason being you have to warp JAM them before they can do it. However if you have someone targe...
- by Infested II - at 2004.07.12 05:42:00
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9. training queue skill - in Player Features and Ideas Discussion [original thread]
definitely a good idea, i support the idea of being able to queue at least 2-3 skills to be trained
- by Infested II - at 2004.07.12 05:38:00
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10. training queue skill - in Player Features and Ideas Discussion [original thread]
definitely a good idea, i support the idea of being able to queue at least 2-3 skills to be trained
- by Infested II - at 2004.07.12 05:38:00
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11. PKs need to be made to actually BE PKs.... - in Player Features and Ideas Discussion [original thread]
lol? Thank God? Why so 15 year old kids can sit at gates in groups of 5 and kill people then enter fed space? gimme a break I'm a PK and I'm sick of PKs camping gates to federation space in unsecure sectors, then using the gate to jump to safety...
- by Infested II - at 2004.07.12 05:37:00
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12. PKs need to be made to actually BE PKs.... - in Player Features and Ideas Discussion [original thread]
lol? Thank God? Why so 15 year old kids can sit at gates in groups of 5 and kill people then enter fed space? gimme a break I'm a PK and I'm sick of PKs camping gates to federation space in unsecure sectors, then using the gate to jump to safety...
- by Infested II - at 2004.07.12 05:37:00
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13. PKs need to be made to actually BE PKs.... - in Player Features and Ideas Discussion [original thread]
Edited by: Infested II on 11/07/2004 10:08:06 Edited by: Infested II on 11/07/2004 10:07:28 Before anyone starts flaming me which, by reading this board, is definitely gonna happen, I'd like to let you know I'm a PK at heart from another g...
- by Infested II - at 2004.07.11 09:59:00
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14. PKs need to be made to actually BE PKs.... - in Player Features and Ideas Discussion [original thread]
Edited by: Infested II on 11/07/2004 10:08:06 Edited by: Infested II on 11/07/2004 10:07:28 Before anyone starts flaming me which, by reading this board, is definitely gonna happen, I'd like to let you know I'm a PK at heart from another g...
- by Infested II - at 2004.07.11 09:59:00
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15. bookmarks, and instajumps - in Player Features and Ideas Discussion [original thread]
Edited by: Infested II on 11/07/2004 09:49:55 Ok I hate to point out one thing to you but the fact is that gate ganking is just as lame as insta jumps. If this is gonna be implemented, then so should PKs being responsible for their newb actio...
- by Infested II - at 2004.07.11 09:46:00
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16. bookmarks, and instajumps - in Player Features and Ideas Discussion [original thread]
Edited by: Infested II on 11/07/2004 09:49:55 Ok I hate to point out one thing to you but the fact is that gate ganking is just as lame as insta jumps. If this is gonna be implemented, then so should PKs being responsible for their newb actio...
- by Infested II - at 2004.07.11 09:46:00
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17. List of bugs that need fixing: - in Player Features and Ideas Discussion [original thread]
Edited by: Infested II on 11/07/2004 09:37:10 Ok........ we have some ignorance here Firstly interceptors will not realisitically drop in price, and abused or not you must base insurance off actual market value, flawed or not you CANNOT insu...
- by Infested II - at 2004.07.11 09:34:00
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18. List of bugs that need fixing: - in Player Features and Ideas Discussion [original thread]
Edited by: Infested II on 11/07/2004 09:37:10 Ok........ we have some ignorance here Firstly interceptors will not realisitically drop in price, and abused or not you must base insurance off actual market value, flawed or not you CANNOT insu...
- by Infested II - at 2004.07.11 09:34:00
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19. Idea: Losing SP when Wanted player gets killed. - in Player Features and Ideas Discussion [original thread]
This post should be deleted now. This is reminding me of what happened to a game called Ultima Online. We call these players trammelites.... They want a carebear game where it's absolutely impossible for PKs to be able to keep up non-consentual...
- by Infested II - at 2004.07.06 01:02:00
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20. Idea: Losing SP when Wanted player gets killed. - in Player Features and Ideas Discussion [original thread]
This post should be deleted now. This is reminding me of what happened to a game called Ultima Online. We call these players trammelites.... They want a carebear game where it's absolutely impossible for PKs to be able to keep up non-consentual...
- by Infested II - at 2004.07.06 01:02:00
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| Pages: [1] 2 |
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